National Repository of Grey Literature 181 records found  1 - 10nextend  jump to record: Search took 0.02 seconds. 
Mobile App with Predictions of e-Sports Matches
Věčorek, David ; Szentandrási, István (referee) ; Herout, Adam (advisor)
E-Sports, also known as progaming (professional gaming) has grown a lot in the last few years. Professional gamers are regularly attending tournaments watched by hundreds of thousands of fans and with prize pools of millions of dollars. There are many video broadcasts of those events and recently betting on e-Sports has also become available. The main goal of this thesis was to create a mobile app for OS Android, which aims to utilize this growth and create a service of providing predictions of results of the e-Sports matches, similar to that existing in regular sports. The application in its current form receives the predictions via Google Cloud Messaging service and shows an Android notification on their arrival. The predictions are then stored on the device into SQLite database so they are available for further view and filtering. After the matches are finished, their results are shown in comparison to the predictions and balance of the predictions is calculated. Users can display information about their subscriptions and predictions under that subscriptions. The app was created in Android Studio IDE with appearance based on the material design guidelines. The app was tested on several devices of different brand and Android version, then it was placed on Google Play for open beta testing. In the future the app will be offered to the users of the service of providing predictions of results of the e-Sports matches.
Adaptive Plot Generation in Role-Playing Game
Vymazal, Jiří ; Grochol, David (referee) ; Hrbáček, Radek (advisor)
Generating a story, while trying to preserve at least some qualities of author-written narrative is a complex issue. In this thesis several currently existing systems and approaches are discussed. Then, a solution based on evolutionary computation is presented, and its traits shown on small-scale proof-of-concept scenario. Finally, this approach is compared againist existing solutions.
Virtual World
Kováč, Robert ; Heriban, Pavel (referee) ; Roupec, Jan (advisor)
The goal of this thesis is to describe the issue of computer game creation and to develop a race game for people connected to the Virtual World using Unity 3D game engine. The first part of this thesis is dedicated to the history of video games, platforms and to describing of development processes and development tools. The next part is about Unity 3D game engine, which was used for creating the game. The resulting application is described in the last part.
The use of speech output as a way to overcoming barriers to using computers by blind people
Rybák, Petr ; Bubeníčková, Hana (referee) ; Ondrák, Viktor (advisor)
The goal of this work is to show possibilities in developing computer applications without obstacles for their users. The work describes designing a computer version of classical desk board game Scrabble. The result is a description of a way how to create such game that will be ready to be played by blind and visually impaired people without any need of assistance of sighted person.
The Role of Video Games in Health Care and Medical Training
Gálíková, Markéta ; Langerová, Petra (referee) ; Šedrlová, Magdalena (advisor)
Tato bakalářská práce se zabývá možným využitím počítačových her a technologiemi s nimi spojených v rámci medicínského vzdělávání a zdravotní péči. Veřejnost často vnímá videohry jako ztrátu času, nebo je využívají pouze pro zábavu. Cílem této práce je proto prokázat jejich využitelnost a pozitivní vliv na již zmínění medicínský vzdělání a zdravotní péči. První část práce pojednává o vlivu her na vzdělávání studentů medicíny, lékařů i pacientů a zároveň jej kriticky analyzuje. Druhá část je zaměřena na využití her ve zdravotní péči, jako je například terapie dětí s autismem nebo dětskou mozkovou obrnou, dále jako možnost redukování bolesti, či způsob objevování nových biochemických látek a struktur. Záměrem práce je zabývat se nejen počítačovými hrami, ale také s nimi spojenými technologiemi jako je virtuální a rozšířená realita, které ještě násobí zkušenosti získané v medicínském vzdělání.
Scriptable Fight System for Turn-Based Computer Game
Kanich, Ondřej ; Dolíhal, Luděk (referee) ; Husár, Adam (advisor)
This bachelor's thesis deals with creation of fight system and artificial intelligence for it. The goal of this project is to give an opportunity for low-experienced programmers to design and implement their own artificial intelligence. The Project DrdSim is used as a platform for this thesis. Extended fight system of the Dragon's lair (Czech version of D&D) is employed as a model for created system. Artificial intelligence is implemented by DSL, special language of DrdSim platform. An approach of reactive agents is used for artificial intelligence.
Computer Games and the Human Brain
Hanuš, Marek ; Šedrlová, Magdalena (referee) ; Ellederová, Eva (advisor)
Tato bakalářská práce se zabývá problematikou počítačových her a jejich vlivu na lidský mozek. Cílem první kapitoly je popsat základní vlastnostmi lidského mozku a jeho schopnosti, které developeři počítačových her využívají při vytváření her pro jejich cílovou skupinu zákazníků. Druhá kapitola se zaměřuje na lidské emoce a projevy, které developerům pomáhají, aby mohli vyhovět všem potencionálním uživatelům. Dále tato kapitola popisuje, jak mohou developeři prostřednictvím různých herních aspektů, jakými jsou hudba, narativ, grafický design a herní mód, v člověku evokovat určité emoce a donutit je podvědomě vnímat atmosféru hry. V práci je také popsán vliv těchto aspektů na lidské chování. Poslední kapitola teoretické části práce se zabývá závislostí na hrách a s tím spojenou problematikou. Praktická část práce se věnuje dotazníkovému průzkumu, jehož účelem bylo potvrdit nebo vyvrátit tvrzení v teoretické části. Dále poukazuje na genderové rozdíly v průmyslu počítačových her a ukazuje preference respondentů, které by mohly developerům umožnit zdokonalit kvalitu počítačových her.
Third Person Roguelike Game in Unity
Moudrý, Daniel ; Kapinus, Michal (referee) ; Milet, Tomáš (advisor)
The thesis comprises information about the creation of a third-person roguelike computer game in Unity game engine. At the beginning the work explains what the game is about, then the work describes the principles of the games functioning and then the implementation in Unity game engine itself in the C# programming language.
Sentiment Analysis for the Field of Computer Games
Balajka, Pavel ; Otrusina, Lubomír (referee) ; Smrž, Pavel (advisor)
The thesis deals with sentiment analysis extracted from opinions of users on social \mbox{networks}. It describes a general system that was created for presented purpose and specialised on the field of strategic computer games. In particular we unravel the problems of acquiring data from social networks, sentiment analysis and results presentation to the user. We mention particular ways of text processing e.g. tokenization and unnecessary word filtration, for purpose of more effective sentiment analysis and we mention machine learning methods e.g. Decision Trees and Naive Bayes, and their usage. Next we describe design of desired system and its implementation with chosen parts and methods. In the end we compare results of tests of sentiment analyzator done under various circumstances.
Multiagent Support for Strategic Games
Knapek, Petr ; Uhlíř, Václav (referee) ; Zbořil, František (advisor)
This thesis is dedicated to creating a new system with capabilities to create new generic, autonomous strategy computer game controlling elements based on multi-agent systems with social, intelligent decision-making and learning skills. Basic types of strategy games and problems of their playing will be introduced, along with currently used methods of intelligent game AI development. This thesis also presents design and implementation of the new system, working model for a specific game and results obtained while testing it.

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